Using shaders with textures

 
 
 

The Global Lighting textures work with or are generated by the following shaders.

Shader Texture
Shadow Map shader set to Shadow Map Shadow Map and Layered Shadow Map, attached to the model
Shadow Map shader set to Light Map Light Map and Layered Light Map, attached to the model
Reflection shader set to Spherical Map Spherical Reflection Map and Layered Spherical Reflection Map, attached to the model
Reflection shader set to Sphere Map Sphere Reflection Map and Layered Sphere Reflection Map, attached to the model
Bump Map Texture or Layered Texture, attached to a Material’s Bump Map or Normal Map property. See Using textures with materials.
Dynamic Lighting shader Texture or Layered Texture, attached to a Material’s Bump Map or Normal Map property. See Using textures with materials.

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