Edit menu

 
 
 

The Edit menu option enables you to cut, copy, paste, paste special, duplicate and delete assets, undo and redo actions, parent objects, manage selections, and add, remove, and select by namespace.

Edit menu options

Edit Undo (Ctrl+Z)

The Edit Undo option clears the last action performed.

See Unsupported Undo functions.

You can set the levels of undo in the Preferences window.

See Preferences.

Edit Redo (Ctrl+Y)

The Edit Redo option restores the last action cleared.

Edit Cut (Ctrl+X)

The Edit Cut option removes the selected models from the MotionBuilder scene and stores them in memory.

When you chose to cut models, the Cutting models dialog box appears.

Cutting Models dialog box

Edit Copy (Ctrl+C)

The Edit Copy option copies selected objects to the clipboard. You can only copy one selection at a time. If you copy or cut another selection, the contents of the clipboard are overwritten.

Edit Paste

The Edit Paste option pastes the contents of the clipboard. For paste to work properly, make sure that you are pasting in the proper window. For example, if you are pasting a selection of keyframes, make sure the FCurves window, Transport Controls, or Dopesheet windows are open and have focus. For example, if you attempt to copy keyframes into the Motion Blend window, nothing happens.

Edit Paste Special

The Edit Paste Special... option displays the Paste onto options dialog box, letting you choose which properties of a cut or copied selection you want to paste.

Paste onto options dialog box

Edit Duplicate

The Edit Duplicate option duplicates the selected objects in the Viewer window. Not all assets can be selected and duplicated in the Viewer window. For some assets, such as Materials, can only be duplicated within the Scene browser.

Edit Delete

The Edit Delete option deletes the selected items. The Delete items dialog box appears when you chose to delete items that cannot be deleted.

Delete Items dialog box

Edit Parent

The Edit Parent option activates the Parenting mode in the Viewer window, letting you create your own hierarchies. The selected model becomes the parenting object.

See Parenting and hierarchies.

Edit Select All

The Edit Select All option selects all objects in the MotionBuilder scene.

Edit Deselect

The Edit Deselect option deselects all objects in the MotionBuilder scene.

Edit Inverse Selection

The Edit Inverse Selection option inverts the selection by switching all selected objects and deselected objects.

Edit Add/Remove Namespace

The Edit Add/Remove Namespace... option displays the Add/Remove Namespace dialog box, which displays all the namespaces in the current scene and enables you to you add, replace, or remove prefixes to the objects listed, prepend namespaces to current namespaces and to all objects within a branch.

Add/Remove Namespace dialog box

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See:

Edit Select by Namespace

The Edit Select By Namespace... option displays the Select by Namespace dialog box which lets you select objects or branches based on their namespaces. See .

Select by Namespace dialog box

See: Selecting objects or branches by their namespaces.

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