Character assets
 
 
 

The MotionBuilder Character asset helps you create a complete map of your character model’s structure and link it to a motion source for animation. The topics in this section include information on working with the Character asset to bring your character models into MotionBuilder and animate them.

Note MotionBuilder also includes a Character asset designed specifically for 3ds Max Bipeds. See Characterizing a 3ds Max biped.

Before you can animate a model, you use the Mapping List in the Character asset to introduce the different bones of your model’s skeleton to MotionBuilder. This process is called Character mapping.

In the Asset browser, the Templates > Characters folder contains the Character asset. You can add a Character asset to the scene to begin creating a map of your character model, or you can use it to automatically map and characterize your character. See Characterizing for more information.

When you add a Character asset to the scene the Character Settings you need display in the Navigator window.