When Maya draws or renders the scene, it looks at each node in the scene in order and applies the node’s effect (for example, creating an object or applying a rotation) to the scene. In certain limited situations, the order in which Maya evaluates nodes can affect the final result.
To change the order of nodes in the Outliner
-drag a node and drop it between other nodes.
As you drag, Maya draws a single line to indicate that dropping the node results in reordering, or a double line (above and below the target) to indicate that dropping the node makes it a child of the target node.
To change the order of nodes in the Hypergraph
,
-drag a node, and drop it on the node you want it to precede in the order.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License