You can create clumping maps with the Clumping Modifier. Clumping maps let you generate regions on the surface that pull spline tips together forming clumps. Use clumping maps to reproduce the natural clumping effect of real hair and as a way to aggregating splines for grass clumps.
When creating a clumping map, you specify:
Use these methods to set the strength of the clump, noise, and more.
The Generate Clumping Maps window appears.
After creating the points map that specifies the location of the clumping guides, you specify how to you want to map the clumping regions around the guides. You do this in the Maps section of the Generate Clumping Map window.
After creating the points map that specifies the location of the clumping guides, you specify how to you want to map the clumping regions around the guides.
XGen automatically sets up Control Maps if the Description is using a Region Map and its Region Mask is set a value greater than 0 (meaning that the Region Map is being used). This is to ensure that the Clump maps you create respect the region boundaries defined by the Region Map.
Any subsequent Clumping modifier added to the Description, uses the previous Clumping module's maps as control maps, to maintain boundaries between regions and clumps. If you create a Region Map for the Description after setting up a Clumping modifier, you need to rebuild all clumping maps, starting with the first one in the Modifier list, so that the new region boundaries are used by the clumping maps.
You setup the Control Maps in the Maps section of the Generate Clumping Map window.
This ensures that the clumping guides respect the boundaries defined by the Region Map of the current Description.
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