By default, XGen Descriptions render with the mental ray for Maya renderer. When you create a Description, Maya automatically assigns a mental ray hair shader to the primitives generated by the Description (see XGen Hair phenomenon).
To render spline primitives animated by an AnimWire Modifier, export the dynamic output curves to an Alembic cache file. The mental ray render uses the cache to apply motion blur to the rendered dynamic primitives.
To save and setup dynamic curves for rendering
Maya saves the animation to an Alembic ( .abc) file in thecache\alembic folder of the set Maya project.
XGen uses this cache file to animate the curves at render time.
Before you batch render, save and setup any dynamic curves and set your Maya Render settings.
For long primitives, set this value higher. If you know the Length of the primitives, set Primitive Bound .
Motion blur must also be enabled in the Maya Render Settings Window See Set Maya Render Settings above.
.Maya saves the XPD file with the Description name to the xgen folder of the set Maya project.
folder using the Description name.Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License