The following table compares important Alembic and GPU cache features.
Features | Alembic cache | GPU cache |
---|---|---|
Load cache file with Alembic Cache > Alembic Import | Yes | Yes |
Load cache file with GPU Cache > Import | Yes | Yes |
Resulting object hierarchies when cache is imported | Original node hierarchy preserved. See Alembic Caches. |
Original node hierarchy consolidated to a single node. See GPU Caches. |
Supported renderers | Maya Software and mental ray | mental ray |
Shading support | None | Exports materials from source object. Viewable in Viewport 2.0. |
Edit imported cache file | Edit as Maya geometry. See Alembic Caches. |
Geometry cannot be edited. |
Cache file evaluation | By Maya dependency graph. | By gpuCache node on the system graphics card See GPU Caches. |
Loaded plug-ins | AbcImport.mll, AbcExport.mll | gpuCache.mll |
Support for MEL commands | Yes | Yes |
Can be referenced into a scene with file referencing (Create Reference). |
Yes | Yes |
Optimized for motion blur |
No | Yes |
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