You can create Alembic-based GPU cache files from the polygon or NURBS objects in your scene. You can save all the scene objects to a single cache or create a cache file for each selected object.
By default, Maya adds the scene file name to the start of cache file names.
These options optimize GPU caches for playback performance. The GPU Cache Preferences provide additional optimization options.
The materials render when the cache file is played back in Viewport 2.0. Write Materials is on by default.
You can also import GPU cache files by selectingPipeline Cache > Alembic Cache > Alembic Import > . See Pipeline Caching Workflows.
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