You can create Alembic cache files from the polygon or NURBS objects in your scene. When you save objects to Alembic caches,
the object hierarchies of the origin geometry are preserved in the file.
A number of Advanced Options in the window let you specify what is saved to the cache file.
To create an Alembic cache
- Do one of the following:
- In the window, set the General Options you want.
- (Optional) To add dynamic or custom attributes to your cache, expand the Attributes section and do the following:
- Type the name of the attribute in the field then click .
- Select an attribute in the then click .
Added attributes appear in the table under .
- (Optional) In the Advanced Options section, set the options you want.
- (Optional) In the Callback section, type MEL or Python callback strings.
- Click/.
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