This section provides a workflow example of using AnimWires to animate spline primitives.
To animate the splines, Maya curves are added to the Description which use control maps to specify which primitives are animated by each wire. These maps are typically curve clumping maps or derived from procedural clumping maps.
To use AnimWres to animate spline primitives:
This loads the AnimWire settings and creates an AnimWires modifier for the selected object.
You can now animate the AnimWires by applying different behavior to the spline primitives in the Modifiers tab, such as Wind or Directional Force.
See Render Descriptions.
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