Make Curves Dynamic Options window

 
 
 

Use these option to make selected curves dynamic.

Output

This is the hair system’s output. For information on what to consider when choosing the output, see Hair Output. Select from one of the following:

Paint Effects

Each follicle has a hair clump (strokes) containing information about the color and shading of the hair, as well as its position.

NURBS Curves

Each follicle contains one NURBS curve that represents the position of the hair in that follicle.

Paint Effects and NURBS Curves

Each follicle contains one NURBS curve that represents the position of the hair in that follicle. Each follicle also has a hair clump (strokes) containing information about the color and shading of the hair.

Attach Curves To Selected Surfaces

When on, the selected curves will attach to the nearest selected surface.

The follicle of the resulting dynamic curve will attach to the nearest point on the surface to the curve’s start CV. If you want to attach the selected curves at their opposite ends instead, select your curves and then select Surfaces menu set > Edit Curves > Reverse Curve Direction before making your curves dynamic.

Attach Curves To Selected Surfaces is on by default.

Snap Curve Base to Surface

When on, the start CVs of the selected curves will snap to the selected surface when the curves attach to the surface. This gives you a margin of freedom when drawing and placing your curves.

If there are hair curves already attached to the selected surface, the start CVs of the selected curves snap to the surface’s current follicle locations.

Snap Curve Base to Surface is only available when Attach Curves To Selected Surfaces is on. Snap Curve Base to Surface is off by default.

Collide with Mesh

When on, May converts the mesh surface to a passive collision object, which allows it to interact with other Nucleus objects.

Exact Shape Match

When on, the shape and position of the selected (input) curves and their dynamic (output) curves will match exactly. The output curves inherit the Degrees of their input curves, and they also inherit the number and position of their input curves’ CVs. The input curves are rebuilt as Degree 1 curves. Exact Shape Match is on by default.

Note

You can only generate exact dynamic curve collisions with Degree 1 output curves. As such, we recommend that you do not turn on Exact Shape Match if you want exact dynamic curve collisions.

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