Use this modifier to add three-dimensional noise to spline primitives. For example, you can use to generate small waves through grass or hair.
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Controls the strength of the modifier effect. You can use to load a map that specifies how areas of the mesh surface are affected by the modifier.
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Sets the frequency of the noise as cycles per-unit length of the primitive.
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Sets the maximum distance that CVs can be displaced by the effect to the Modifier.
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Lets you scale the magnitude of the effect each point along the primitive
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Sets the amount that the effect of noise correlates between neighboring primitives.
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Sets the percent (0 to 100) to blend the modified primitive length to original groomed primitive length.
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Specifies what you want to do with the Modifier effect generated in the scene.
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Applies the Modifier effect directly to the primitive. Use this option if you want to edit the effect further.
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Saves the modified primitives to an XPD file, which can be read when previewing or rendering. Use this option if you do want to edit the effect.
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Specifies the directory in which you want to save the XPD file.
Click to save the XPD file. See for XGen files for information about XPD files.
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