Noise

 
 
 

Use this modifier to add three-dimensional noise to spline primitives. For example, you can use Noise to generate small waves through grass or hair.

Noise Modifier

Mask

Controls the strength of the modifier effect. You can use Mask to load a map that specifies how areas of the mesh surface are affected by the modifier.

Frequency

Sets the frequency of the noise as cycles per-unit length of the primitive.

Magnitude

Sets the maximum distance that CVs can be displaced by the effect to the Noise Modifier.

Magnitude Scale

Lets you scale the magnitude of the Noise effect each point along the primitive

Correlation

Sets the amount that the effect of noise correlates between neighboring primitives.

Preserve Length

Sets the percent (0 to 100) to blend the modified primitive length to original groomed primitive length.

Bake Options

Mode

Specifies what you want to do with the Modifier effect generated in the scene.

Live

Applies the Modifier effect directly to the primitive. Use this option if you want to edit the effect further.

Baked

Saves the modified primitives to an XPD file, which can be read when previewing or rendering. Use this option if you do want to edit the effect.

Bake Dir

Specifies the directory in which you want to save the XPD file.

Click Bake Data to save the XPD file. See for XGen files for information about XPD files.

Related topics

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License