Save and load XGen modifiers

 
 
 

Save a modifier

You can save a modifier, including it attribute settings, to a .xgfx modifier file. Use.xgfx files to transfer or reuse a modifier in same the Description or other Descriptions. Modifier files only contain information about the modifier attributes. They do not save information that the modifier uses by referencing it from other locations.

NoteLoading a modifier onto a Description that is bound to polygon mesh with different topology than the one you saved it from may not have desired results.

  1. Under the Modifiers tab, do one of the following:
    • In the Modifiers toolbar, click the icon then select Save Modifier from the menu that appears.
    • the modifier you want to save, then select Save from the menu that appears.
  2. Browse to the location you want to save the file.

Load a modifier

  1. Under the Modifiers tab, click the icon in the Modifiers toolbar.
  2. Select one of the following:
    • Load Global to load a modifier file from the directory specified by the ${XGEN_LOCATION} environment variable.
    • Load Local to load a modifier file from the directory specified by the ${XGEN_ROOT} environment variable.
    • Load User to load a modifier file from the directory specified by the ${HOME} environment variable.

    The selected modifier file loads with its saved attribute values.

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