Imports the contents of a scene, including objects, animation, shaders, into your currently open scene without importing the files into the scene. The contents that appear in your scene are read or referenced from pre-existing files that remain separate and unopened.
You can create a file reference from a Maya (.ma, mb) scene file or an Alembic cache.
Select from the drop-down list the file type you are importing. If you aren’t sure what type of file you are importing, you can select Best Guess.
For more information on file type options, see File > Import.
Opens the file with all references loaded. You can change the state of reference loading after the file is open in Maya by opening the Reference Editor (Reference Editor overview) and selecting the references you want to unload.
This opens the file without loading any references. You can load references after the file is open in Maya by opening the Reference Editor (Reference Editor overview) and selecting the references you want to load.
Sets whether anything will be shared between nodes, be it display layers, shading networks or render layers. If you have a render layer, display layer, or shading network in a referenced file that has the same name as the one in the referencing file, turning this option on allows these nodes to be shared between the referencing and referenced file.
For shared display layers, merging is decided based on name alone. If both layers have the same name, and shared display layers is turned on, the contents are merged.
For shared shading networks, merging is done only if the node names and types are the same.
When the reference is created, the render layers associated with the child scene are integrated into the parent scene.
You can choose to use the render layer by Name or by Number to determine which render layers are merged. If a render layer name or ID already exists in the parent scene, any objects assigned to a render layer with the same name or ID in a child scene are added to the referencing scene’s render layer when they are referenced.
When you reference or import a scene with Use namespaces on, Maya creates a new namespace that contains the referenced data. Turning on Use namespaces ensures that all nodes are uniquely named. See What are namespaces? and Create namespaces when referencing or importing.
The currently set namespace is indicated in the Namespace Options section by the icon. Namespaces that are parents of the currently set namespace are indicated by an icon. You can set the current namespace in the Namespace Editor by clicking Set Current. See Namespace Editor Overview and Edit namespaces.
Namespaces do not effect selection, the DAG, the Dependency Graph, or any other aspect of Maya.
Merges the object's namespace wih an existing, selected namespace.
If duplicate namespaces occur, the namespaces are merged and duplicate object names are incrementally suffixed with a number. Use this option to avoid an accumulation of new namespaces each time your referenced or imported objects have the same namespace.
Type the text string for the proxy tag you want applied to the proxy reference or select an existing tag from the list in the drop-down menu. When a proxy tag appears in gray in this list, it indicates that the tag is already in use for this specific file reference. The proxy tag appears in the Reference Editor.
Once you create a proxy tag, it will become available for selection within the Set proxy tag to drop-down menu in both the Proxy Options and Reference Options windows.
Once you create a proxy tag, it will become available for selection within the Set proxy tag to drop-down menu in both the Proxy Options and Reference Options windows.
Proxy tags must be unique within a given proxy set. That is, a proxy tag will be available for a proxy set provided it is not already in use within the same proxy set. You can create your own tags and reuse them in different proxy sets.
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