Controls tab

 
 
 

The Controls tab contains the following main areas:

The following table provides a brief overview of tasks using the Controls tab.

To... Do this

Create a Control rig.

Select one of the following:

  • > Create > Control Rig
  • Control Rig in the Source menu

Change the appearance of rig effectors.

Select > Edit > Controls > Rig Look, then select an effector style.

Change to Full Body keying and manipulation mode.

Click .

Change to Body Part keying and manipulation mode.

Click .

Show the character's skeleton.

Click .

Set the animation source for the current character.

Select another HumanIK defined character by name in the Source menu.

Create an auxiliary or pivot effector.

-click an IK effector cell and select Create Aux Effector or Create Pivot Effector.

Remove an auxiliary or pivot effector.

Select the effector in the scene and press .

To remove all extra effectors for a cell, -click and select Clear Extra Effectors.

Pin an effector in Translation.

Select the corresponding IK effector cell, then click .

Pin an effector in Rotation.

Select the corresponding IK effector cell, then click .

Temporarily release all pinning.

Click .

Bake the active Source onto the current Character.

Select an option from the Bake menu ( > Bake). See Bake options in the Character Controls.

Edit retargeting parameters in the Attribute Editor.

Select > Edit > Definition > Edit Properties.

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