The Controls tab contains the following main areas:
The following table provides a brief overview of tasks using the Controls tab.
To... | Do this |
---|---|
Create a Control rig. |
|
Change the appearance of rig effectors. |
Select > Edit > Controls > Rig Look, then select an effector style. |
Change to Full Body keying and manipulation mode. |
Click . |
Change to Body Part keying and manipulation mode. |
Click . |
Show the character's skeleton. |
Click . |
Set the animation source for the current character. |
Select another HumanIK defined character by name in the Source menu. |
Create an auxiliary or pivot effector. |
-click an IK effector cell and select Create Aux Effector or Create Pivot Effector. |
Remove an auxiliary or pivot effector. |
Select the effector in the scene and press . To remove all extra effectors for a cell, -click and select Clear Extra Effectors. |
Pin an effector in Translation. |
Select the corresponding IK effector cell, then click . |
Pin an effector in Rotation. |
Select the corresponding IK effector cell, then click . |
Temporarily release all pinning. |
Click . |
Bake the active Source onto the current Character. |
Select an option from the Bake menu ( > Bake). See Bake options in the Character Controls. |
Edit retargeting parameters in the Attribute Editor. |
Select > Edit > Definition > Edit Properties. |
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