The bake options in the > menu update according to the selected character (target), sourceand manipulation and keying mode.
NoteHumanIK baking must be initiated from the . Selecting to bake HumanIK characters is not recommended.
The following table provides an overview of the bake options:
Character State |
Available bake options |
|
- : Bakes the Full Body or Body Part skeleton animation on itself.
- : Bakes the Full Body skeleton animation to a Control rig.
|
|
- : Bakes the Full Body Control rig animation to the skeleton.
Note
When you bake to the skeleton, the character’s Control rig is automatically disabled.
- : Bakes the Full Body Control rig animation on the Control rig itself.
|
|
- : Bakes the Control rig animation on the Control rig itself, but only for the selected Body Part(s).
|
|
If your source is a local character, the following options are available:
- : Bakes the retargeted animation to the skeleton.
- : Bakes the retargeted animation to a Control rig.
NoteIf your character does not have a Control rig, selecting this option will automatically create one.
If your source is a remote character, the following option is available:
- : Bakes the retargeted animation from the remote character source to the skeleton.
|
|
If your source character is local, and your target character has a Maya rig with a Custom rig mapping, the following option
is available:
- : Bakes the retargeted animation from the source character to the current character's Maya rig, based on the Custom rig mapping.
If your source character is remote and your target character has a Maya rig with a Cusom rig mapping, the following option
is available:
- : Bakes the retargeted animation from the remote character source to the current character's rig, based on the Custom rig
mapping.
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