To retarget from one character to another
- Create a HumanIK skeleton definition for each character.
- Open the Character Controls and select the target character from the Character menu.
NoteThe target character must have a Control rig. If the selected character has no Control rig, Maya creates one.
- From the menu, select character, where character is the name of your source character. (All HumanIK characters available in the scene are automatically listed in the menu.)
The target character snaps to match the position of the source character.
- (Optional) To add the Control rig of the target character to a new animation layer, select an IK effector and click the button in the . The entire rig is added to the new animLayer.
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