For more information about Maya materials, see Surface, displacement, volumetric materials .
The following lists a few quick ways to assign (connect) a material to a surface.
In the scene view, you can be in either wireframe or shaded mode to make the connection. If you are in wireframe mode, make sure the cursor touches the surface when you release the mouse button, otherwise the connection may not be made.
You have several options to assign a material to a surface or surfaces.
To assign a material to a surface or surfaces (option 1)
 -click the object(s) and select Assign Existing Material. Choose among the existing materials in your scene.
 -click the object(s) and select Assign Existing Material. Choose among the existing materials in your scene. 
                   -click the object and select Assign New Material. The Assign New Material window appears. Choose from the available materials.
 -click the object and select Assign New Material. The Assign New Material window appears. Choose from the available materials. 
                               -click the object and select Assign Favorite Material.
 -click the object and select Assign Favorite Material. 
                                  
                              To assign a material to a surface or surfaces (option 2)
To assign a material to a surface or surfaces (option 3)
 -click the material swatch in the Hypershade and select Assign Material to Selection from the pop-up menu.
-click the material swatch in the Hypershade and select Assign Material to Selection from the pop-up menu. 
               To assign a material to a surface or surfaces (option 4)
You have several options to assign a material to a group of faces.
To assign a material to a group of faces on a polygonal surface (option 1)
To assign a material to a group of faces on a polygonal surface
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License