Assign shaders to polygon faces

 
 
 

You can assign a shader to faces on a polygonal surface using a Maya® Artisan brush. Use this feature to assign different shaders to faces of the same model (for example, to texture a building that is part brick and part glass).

To assign a shader to faces on a polygonal surface using an Artisan brush

  1. In the view, select the object to which you want to assign the material.
  2. In the Hypershade (Window > Rendering Editors > Hypershade), -click the material swatch and select Paint Assign Shader from the marking menu.
  3. An artisan brush appears in your scene view. Drag your brush over the faces that you want to apply the shader to.
    Tip

    If your artisan brush selects vertices rather than faces, right-click your surface and select Face to convert to Face mode.

For more information about Maya shaders, see Surface shading.

For more information about Artisan-based brushes, see Using Artisan brush tools.

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