The () displays asset information in a two panel window. The left panel shows scene assets in an view, while the right panel shows published attributes and nodes.
The has two modes of operation. In Select Asset mode, you can quickly traverse from asset to asset and show individual asset’s
node contents and attributes.
In Pinned Asset mode, you can publish or unpublish attributes in the left panel and bind and unbind attributes in the right
panel. You can also create Views and Binding Sets.
You can switch between these modes by selecting an asset and clicking the Pin Asset icon .
In the left panel, a selected attribute appears highlighted and. In the right panel, a selected attribute appears with an
arrow icon.
Outline (Select Asset mode)
To... |
Do this |
Switch to Pinned Asset mode |
Select an asset in the left panel, then click the Pin Asset icon .
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Expand or collapse the level under a node |
Click the plus or minus icon next to the node’s name.
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Expand all levels under a node
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+ click the plus icon next to the node’s name.
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Show or hide the attributes on a node
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Click the plus () or minus () icon next to the node’s name.
You can further expand multi-value attributes.
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Re-order nodes in the hierarchy
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-drag the node to a new place in the hierarchy.
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Move a node from one asset to another |
-drag the node in one asset onto another asset.
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Make a node a child of another node
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-drag the node onto the node you want to be its parent.
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Search for a specific node |
Enter the full or partial name of the node you are sourcing for in the text field and press .
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Outline (Pinned Asset mode)
Note
You can select multiple published names or attributes by + clicking them.
Asset Editor buttons
buttons control how attributes are published or bound.
- Pin/Unpin Asset
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Pins a selected asset for editing. The changes to Pinned Asset mode, and only the selected asset displays in the left panel. Its published bound and unbound attributes
display for editing in the right panel.
Click the icon again to unpin the currently selected asset and return to Select Asset mode. When in Select Asset mode, all
assets display in the left panel while the right panel is empty.
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Selects a published name in the right panel. The select icon appears in three colors.
Green indicates the published name comes from the assigned template.
Yellow indicates there is a template assigned to the asset, but the selected published name does not originate from it.
Red indicates there is no template assigned to the asset.
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Publishes the selected attribute to the lowest level asset that encapsulates it. The attribute is bound to a default published
name that matches the attribute name.
If an identical published name already exists on the asset, your new published name will have a number appended to it.
-
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Publishes the selected attribute to the lowest level asset encapsulating it. The attribute is bound to a published name of
your choice.
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Unbinds the selected attribute from its published name and removes the published name from the asset. You can only unpublish
attributes whose names are not derived from an assigned template.
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Unbinds all selected published names from their corresponding attributes.
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Creates a published name on the asset without binding an attribute to it.
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Removes a published name from the asset.
You can only remove published names that are unbound and do not originate from an assigned template.
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Renames a published name.
You can only rename published names for attributes and nodes that do not originate from an assigned template.
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- /
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Binds or unbinds the selected attribute from its corresponding published name.
Asset Editor menu bar
For information on the and menus, see the Outliner.
For information on the menu, see Assets.
For information on , see Edit > Transfer Attribute Values.
Template menu
The menu in the gives you all of the options for creating and assigning templates to your assets.
Note
The menu is only available when you are in Pinned Asset mode.
The menu contains the following options:
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Lets you select and assign a template to the currently pinned asset.
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Saves the published names from the pinned asset to the template file. See Save an asset template.
Note
To prevent other users of your template from overwriting the template file using , it is recommended that you write protect your template files.
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Automatically publishes and binds published names in the template to attributes in the asset based on a binding set. This
option is only available if the current template has a valid binding set.
By default, only considers unbound published names.
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When turned on, the command considers all published names (both bound and unbound).
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When turned on, the command completely enforces the template’s binding set so that the resulting asset matches it. If a match is not found in
the binding set for an existing published name, Maya forcibly unbinds it.
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Creates binding set entries in the current template based on the asset’s current published attributes.
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Updates the binding set entries for the currently assigned template with the asset’s current published attributes.
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Removes all binding set entries from the current template.
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View menu
The menu in the gives you all of the options for creating customized asset layouts.
Before working with views, you must create a template for your asset. For more information on creating asset templates, see
Create an asset template.
After you add a view to the template, you can edit the template file to change the view layout. For more information on customizing
views, see Customize the template view.
Note
The menu is only available when you are in Pinned Asset mode.
The menu contains the following options:
-
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Lets you select from two default layouts, or use a custom view layout of the asset’s attributes. Select from the following
options:
-
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Displays the asset’s published attribute names in a list. This is a default view that does not use the template.
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Displays the asset’s published attribute names based on its current template. When is selected, you can select a custom view from the menu item.
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Displays the asset’s published attribute names in groups based on the node to which they are bound. This is a default view
that does not use the template.
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Lets you select from a list of available template views. This option is only available when the is set to .
If the template has no views defined, or if you set the to , the published attributes display in the order they are defined in the template.
-
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Adds a new view to the assigned template based on default options. The new view is named viewName by default. See Add a custom view to a container template.
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Lets you enter a name for the view. This is the name that will display in the list in the and in the field in the .
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When on, Maya adds to the template any published names from the asset that are not yet saved to the template. Any added names
are included in the new view.
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When on, the template is saved to the template file on disk with the new view included. When off, the new view is added internally,
but the template file is not saved.
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When on, the right panel of the will update to display the asset with the newly created custom view organizing the published attribute names.
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Sets whether compound attributes are included in the view definition as individual entries. This affects how the view will
display the attributes in Maya’s windows and editors.
When on, child attributes are included in the view individually, and they display with independent interface controls.
For example, individual sliders and value fields will display for translateX, translateY, and translateZ.
When is off, child attributes are not individually listed in the view. The parent attribute (with its children) is displayed using
a group control.
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