Previewing your composite in the Render View

 
 
 

You can now easily create render pass nodes through the Hypershade and view the output of these pass nodes directly in the Render View. Furthermore, you can create basic compositing graphs using render passes, render targets, and standard Maya shading utility nodes and visualize the result directly in the Render View or via a batch render.

This is a view of the scene that is used in this example workflow.

NoteYou must use mental ray rendering with this feature.

Before you begin

  1. You must include a source of final gather, for example, a background image loaded as an IBL (image based lighting). In the IBL Attribute Editor, Render Stats section, disable Primary Visiblity.
  2. Select Window > Rendering Editors > Render Settings.
  3. Select mental ray as your renderer.
  4. Select the Indirect Lighting tab and enable Final Gather and Ambient Occlusion.
NoteUnder the Ambient Occlusion section, set Rays to 64.
ImportantEnsure that the Use Maya-style alpha detection on file textures option is disabled under Windows > Settings/Preferences > Preferences > Rendering.