Follow these steps to create a re-combination of your render passes and preview them in the .
- In the , select .
Your re-combination is created using a node.
- Add your pass to your node. Remove the original default layer.
NoteYou can find your render passes under the tab of your Hypershade top tabs.
- the pass node to the attribute of the pass layer of the node to connect the alpha attribute.
- Add your pass to your node, on top of . Select as your .
- Add your pass to your node, on top of . Select as your .
- Add your pass to your node, on top of . Select as your .
NoteEnsure that the correct layer is selected before dragging and dropping a node to its attribute in the Layered Texture to avoid inadvertently connecting the to the incorrect layer.
- + drag your node to your to connect them via the and attributes.
- In the window, select Render Target > renderTarget1.
In addition, in the window, lock the button . By locking this button, only the 2d compositing graph is rendered. Your render pass results are already up to date
and it is not necessary to re-render them again. For more information regarding this button, see Render View toolbar.
- Click . This renders the output of your node, which is your that encompasses a re-combination of your render passes.
TipSelect to include the name of your render target in the render information. The render target name is also displayed in the toolbar.
NoteYou may want to turn off final gather when you render your to increase efficiency.