You can apply color correction to your re-combination. For example, in this scene, you may want the specular highlights to
be more blue to match the bluish background. You can use the node to apply color correction.
- In the , select . Double-click the node to see it in the .
- the pass node into the attribute of the node.
- In the , double-click the connection line between the pass node and the layeredTexture1 node. The appears.
The pass outColor should be connected to one of the inputs of layeredTexture1. Take note of this input, for example inputs[3].color.
- Connect the node in place of the pass node to the layeredTexture1 node. In other words, connect the node outValue output to the inputs[x].color input of layeredTexture1.
- In the node , increase the B (blue) value of to 1.5, for example, so the results appear more blue.
- In the , select Render Target > renderTarget1.
- Click .
The Render Target is rendered as follows:
The specular highlights appear more blue and match the background.