Go to: Related nodes. Attributes.
Use a PhongE shader to produce glossy surfaces. PhongE is perfect for creating plastics, or the kinds of polymers used to create bathroom and car mouldings.
Aside from the attributes described here, the PhongE shader inherits many attributes from its parents Reflect and Lambert. Maya also has a Phong shader, which is very similar, and can be used to make the same kinds of materials. The difference is mostly a matter of personal preference. Other kinds of shaders you can use:This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
phongE | reflect | shader/surface:drawdb/shader/surface/phongE | kPhongExplorer | kBase kNamedObject kDependencyNode kLambert kReflect kPhongExplorer |
lambert, reflect, phong, blinn, anisotropic, volumeShader, simpleVolumeShader, surfaceShader, displacementShader, layeredShader, useBackground, defaultShaderList, shadingMap
highlightSize, roughness, whiteness, whitenessB, whitenessG, whitenessR
Long name (short name) | Type | Default | Flags | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
roughness
(rn ) |
float | 0.5 | ![]() ![]() ![]() ![]() ![]() |
||||||||||||||
|
|||||||||||||||||
highlightSize
(hls ) |
float | 0.5 | ![]() ![]() ![]() ![]() |
||||||||||||||
|
|||||||||||||||||
whiteness
(wn ) |
float3 | 0.5, 0.5, 0.5 | ![]() ![]() ![]() ![]() |
||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|
|||||||||||||||||
|