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Blinn shaders (also known as Torrance-Sparrow shaders) produce metallic-looking surfaces. Use them to create materials like brass or aluminum.
Aside from the attributes described here, the Blinn shader inherits many attributes from its parents Reflect and Lambert. Other kinds of shaders you can use:This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
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blinn | reflect | shader/surface:drawdb/shader/surface/blinn | kBlinn | kBase kNamedObject kDependencyNode kLambert kReflect kBlinn |
lambert, reflect, phongE, phong, anisotropic, volumeShader, simpleVolumeShader, surfaceShader, displacementShader, layeredShader, useBackground, defaultShaderList, shadingMap
eccentricity, reflectionRolloff, specularRollOff
Long name (short name) | Type | Default | Flags | ||
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eccentricity
(ec ) |
float | 0.3 | ![]() ![]() ![]() ![]() ![]() |
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specularRollOff
(sro ) |
float | 0.7 | ![]() ![]() ![]() ![]() ![]() |
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reflectionRolloff
(rro ) |
bool | true | ![]() ![]() ![]() ![]() ![]() |
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