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This node is the list of shaders known to the system. Any node connected to this one will be typed as a shader. It will filter as a shader, show up in the UI as a shader, etc. Connecting something to this node will *NOT* stop it from being anything else - it just means that when someone looks for that object on maya's list of shaders, the connected node will be there.
This node is MP safe
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
defaultShaderList | node | kShaderList | kBase kNamedObject kDependencyNode kShaderList |
lambert, reflect, phongE, phong, blinn, anisotropic, volumeShader, simpleVolumeShader, surfaceShader, displacementShader, layeredShader, useBackground, shadingMap
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
shaders
(s ) |
Message | n/a | ![]() ![]() ![]() |
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