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Home: Maya User's Guide
Mesh > Mirror Geometry
Polygons menus
Edit Mesh > Keep Faces Together
User Guide
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Modeling
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Polygonal Modeling
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Polygons menus
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Edit Mesh
Topics in this section
Edit Mesh > Keep Faces Together
Edit Mesh > Extrude
Edit Mesh > Bridge
Edit Mesh > Append to Polygon Tool
Edit Mesh > Cut Faces Tool
Split Polygon Tool
Edit Mesh > Insert Edge Loop Tool
Edit Mesh > Offset Edge Loop Tool
Edit Mesh > Add Divisions
Edit Mesh > Slide Edge Tool
Edit Mesh > Transform Component
Edit Mesh > Flip Triangle Edge
Edit Mesh > Spin Edge Forward
Edit Mesh > Spin Edge Backward
Edit Mesh > Poke Face
Edit Mesh > Wedge Face
Edit Mesh > Duplicate Face
Edit Mesh > Connect Components
Edit Mesh > Detach Component
Edit Mesh > Merge
Edit Mesh > Merge To Center
Edit Mesh > Collapse
Edit Mesh > Merge Vertex Tool
Edit Mesh > Merge Edge Tool
Edit Mesh > Delete Edge/Vertex
Edit Mesh > Chamfer Vertex
Edit Mesh > Bevel
Edit Mesh > Crease Tool
Edit Mesh > Crease Sets > Create Crease Set
Edit Mesh > Assign Invisible Faces
Edit Mesh > Interactive Split Tool
Edit Mesh > Project Curve on Mesh
Edit Mesh > Split Mesh with Projected Curve