lets you transform (move, rotate, or scale) polygon components (Edges, vertices, faces, and UVs) relative to the normal while
            creating a history node.
         
          
              > 
 
             These are the option for  as they appear in the  options window. For a description of additional  attributes you can edit, see polyMoveComponentType attributes.
            
 
            Note 
                  The options that display in the  options window are dependent on the current polygon component selection. That is, when edges are selected, the edge options
                     appear, and when vertices, faces, or UVs are selected, the vertex options appear. If no valid selection is made the vertex
                     options display by default.
                  
 
                
            -   (Vertices, edges, faces, and UVs)
- 
                   
                     Enter a value to transform the components randomly varying from a value of 0 to 1.
                      
 
-   (edges)
- 
                   
                     Selecting an item from the r pull-down menu repositions the manipulator along the selected edge. Depending on which item you select, all subsequent transforms
                        derive from that position. The default is middle.
                      
 
 
                 attributes
               
 
               Additional modifications can be made to the transformed components by editing the following attributes on the  nodes using the  or . Where the ComponentType can be edges, vertices, faces, or UVs.
               
 
              
             
               Local Values (Faces)
               
 -   
- 
                      
                         The  option is only available for selected faces. Enter a value to offset the edges of transformed faces. This option can be used
                           to produce a bevel effect. In effect, using this option uniformly scales a face.
                         Note 
                              The options window for selected UVs does not contain Local Values. 
 
 
-   
- 
                      
                         This value moves the component locally along the X, Y, or Z axis. Positive or negative values indicate how far the components
                           are moved locally. 
                         Tip 
                              The path you transform along can be perpendicular, or at any other angle to the transformed face. To transform along a face
                                 normal, set the Z value for Local Values  to 1, and then click the  button.
                               
 
 
-   
- 
                      
                         This value sets the angle at which you want to rotate the components locally around the X, Y, or Z axis.
                         
 
-   
- 
                      
                         This value scales the components locally along the X, Y, or Z-axis.
                         
 
-   
- 
                      
                         Enter a value to set the location of the X, Y, or Z point in the local axis. Notice how the manipulator handles change accordingly
                           when you change the Y direction value to 4.0.
                         
 
  
             
               Global Values
               
 -   
- 
                      
                        This value moves the components along the X, Y, or Z axis.
                         
 
-   
- 
                      
                        Enter a value to scale the components along the X, Y, or Z axis.
                         
 
-   
- 
                      
                        This value sets the angle by which you want to rotate the components around the X, Y, or Z axis.
                         
 
  
             
               Other Values
               
 -   
- 
                      
                         Turn on the  setting to use the world space coordinate system when you change values randomly. See the Basics guide for information about World Space coordinates.