Classes
|
class
|
PStamp |
class
|
TexHandle |
class
|
TexHandleMaker |
class
|
MtlMakerCallback |
class
|
PickObjectProc |
class
|
IMtlParams |
class
|
RenderData |
class
|
LightDesc |
class
|
ShadeOutput |
struct
|
ISect |
class
|
ISectList |
class
|
RenderGlobalContext |
class
|
ShadeContext |
class
|
ISubMap |
class
|
MtlBase |
class
|
ParamDlg |
class
|
NameAccum |
class
|
IRayTexmap |
class
|
Texmap |
class
|
TexmapContainer |
class
|
Mtl |
class
|
MapSampler |
class
|
UVGen |
class
|
XYZGen |
class
|
TextureOutput |
class
|
IllumParams |
class
|
IReshadeFragment |
class
|
IReshading |
class
|
IValidityToken |
class
|
IValidityTokenImp |
class
|
MtlList |
class
|
MtlLib |
class
|
MtlBaseLib |
class
|
NumList |
class
|
MtlRemap |
class
|
TexDADMgr |
class
|
MtlDADMgr |
class
|
DADBitmapCarrier |
class
|
AttachMatDlgUser |
class
|
INewSubTexmapNotification |
Defines
|
#define |
PROJ_PERSPECTIVE 0 |
#define |
PROJ_PARALLEL 1 |
#define |
AXIS_UV 0 |
#define |
AXIS_VW 1 |
#define |
AXIS_WU 2 |
#define |
U_WRAP (1<<0) |
|
Indicates the texture map is tiled in the U
direction.
|
#define |
V_WRAP (1<<1) |
|
Indicates the texture map is tiled in the V
direction.
|
#define |
U_MIRROR (1<<2) |
|
Indicates the texture map is mirrored in the
U direction.
|
#define |
V_MIRROR (1<<3) |
|
Indicates the texture map is mirrored in the
V direction.
|
#define |
UV_NOISE (1<<4) |
#define |
UV_NOISE_ANI (1<<5) |
#define |
X_AXIS 0 |
#define |
Y_AXIS 1 |
#define |
Z_AXIS 2 |
#define |
WM_SUB_MTL_BUTTON WM_USER
+ 0x04001 |
#define |
WM_TEXMAP_BUTTON WM_USER
+ 0x04002 |
#define |
PS_SMALL 0 |
#define |
PS_LARGE 1 |
#define |
PS_TINY 2 |
#define |
PS_TINY_SIZE 24 |
#define |
PS_SMALL_SIZE 32 |
#define |
PS_LARGE_SIZE 88 |
#define |
PSDIM(isz) ((isz==0)?PS_SMALL_SIZE:(isz==1)?PS_LARGE_SIZE:PS_TINY_SIZE) |
#define |
ByteWidth(w) (((w*3+3)/4)*4) |
#define |
EX_MULT_ALPHA 1 |
#define |
EX_RGB_FROM_ALPHA 2 |
#define |
EX_OPAQUE_ALPHA 4 |
#define |
EX_ALPHA_FROM_RGB 8 |
#define |
SHADELIM_FLAT 1 |
#define |
SHADELIM_GOURAUD 2 |
#define |
SHADELIM_PHONG 3 |
#define |
N_MAX_RENDER_ELEMENTS 32 |
#define |
NO_MOTBLUR (-1) |
#define |
SHADECONTEXT_REGATHERING_FLAG 0x80000000 |
#define |
SHADECONTEXT_IS_REGATHERING(sc) (
(sc).xshadeID & SHADECONTEXT_REGATHERING_FLAG ) |
#define |
SHADECONTEXT_PREPASS_FLAG 0x40000000 |
#define |
SHADECONTEXT_IS_PREPASS(sc) (
(sc).xshadeID & SHADECONTEXT_PREPASS_FLAG ) |
#define |
SHADECONTEXT_RECURSIVE_EVAL_FLAG 0x20000000 |
#define |
SHADECONTEXT_IS_RECURSIVE_EVAL(sc) (
(sc).xshadeID & SHADECONTEXT_RECURSIVE_EVAL_FLAG ) |
#define |
SHADECONTEXT_GUESS_SHADOWS_FLAG 0x10000000 |
#define |
SHADECONTEXT_GUESS_SHADOWS(sc) (
(sc).xshadeID & SHADECONTEXT_GUESS_SHADOWS_FLAG ) |
#define |
SHADECONTEXT_THREAD_MASK 0x0000F000 |
#define |
SHADECONTEXT_THREAD_SHIFT 12 |
#define |
SHADECONTEXT_GET_THREAD(sc) (
( (sc).xshadeID & SHADECONTEXT_THREAD_MASK ) >>
SHADECONTEXT_THREAD_SHIFT ) |
#define |
SHADECONTEXT_SET_THREAD(sc,
thread) { (sc).xshadeID = ( (sc).xshadeID &
(~SHADECONTEXT_THREAD_MASK) ) | ( ( (thread) <<
SHADECONTEXT_THREAD_SHIFT ) & SHADECONTEXT_THREAD_MASK );
} |
#define |
SHADECONTEXT_WORKER_MASK 0x00000F00 |
#define |
SHADECONTEXT_WORKER_SHIFT 8 |
#define |
SHADECONTEXT_GET_WORKER(sc) (
( (sc).xshadeID & SHADECONTEXT_WORKER_MASK ) >>
SHADECONTEXT_WORKER_SHIFT ) |
#define |
SHADECONTEXT_SET_WORKER(sc,
worker) { (sc).xshadeID = ( (sc).xshadeID &
(~SHADECONTEXT_WORKER_MASK) ) | ( ( (worker) <<
SHADECONTEXT_WORKER_SHIFT ) & SHADECONTEXT_WORKER_MASK );
} |
#define |
SHADECONTEXT_BOUNCE_MASK 0x000000FF |
#define |
SHADECONTEXT_GET_BOUNCE(sc) (
(sc).xshadeID & SHADECONTEXT_BOUNCE_MASK ) |
#define |
SHADECONTEXT_SET_BOUNCE(sc,
bounce) { (sc).xshadeID = ( (sc).xshadeID &
(~SHADECONTEXT_BOUNCE_MASK) ) | ( (bounce) &
SHADECONTEXT_BOUNCE_MASK ); } |
#define |
SHADECONTEXT_SET_REGATHERING_INFO(sc,
thread, worker, bounce) |
#define |
SCMODE_NORMAL 0 |
#define |
SCMODE_SHADOW 1 |
#define |
MTL_IN_SCENE (1<<0) |
|
The material is being used in the scene.
|
#define |
MTL_BEING_EDITED (1<<1) |
|
The material's parameters are being
displayed in the Material Editor.
|
#define |
MTL_SUB_BEING_EDITED (1<<2) |
|
This material OR sub-material texmap is
being displayed in the Material Editor.
|
#define |
MTL_TEX_DISPLAY_ENABLED (1<<3) |
|
Viewport display enabled for this material
(see MTL_SUB_DISPLAY_ENABLED).
|
#define |
MTL_MEDIT_BACKGROUND (1<<8) |
|
Material has the background shown in
Material Editor.
|
#define |
MTL_MEDIT_BACKLIGHT (1<<9) |
|
Material is backlight in the Material Editor.
|
#define |
MTL_OBJTYPE_SHIFT 10 |
#define |
MTL_MEDIT_OBJTYPE (1<<MTL_OBJTYPE_SHIFT) |
|
Object
type displayed in Material Editor.
|
#define |
MTL_MEDIT_OBJTYPE_MASK ((1<<MTL_OBJTYPE_SHIFT)|(1<<(MTL_OBJTYPE_SHIFT+1))|(1<<(MTL_OBJTYPE_SHIFT+2))) |
#define |
MTL_TILING_SHIFT 13 |
#define |
MTL_MEDIT_TILING (1<<MTL_TILING_SHIFT) |
#define |
MTL_MEDIT_TILING_MASK ((1<<MTL_TILING_SHIFT)|(1<<(MTL_TILING_SHIFT+1))|(1<<(MTL_TILING_SHIFT+2))) |
#define |
MTL_MEDIT_VIDCHECK (1<<16) |
#define |
MTL_BROWSE_OPEN1 (1<<18) |
|
For internal use.
|
#define |
MTL_BROWSE_OPEN2 (1<<19) |
|
For internal use.
|
#define |
MTL_SUB_DISPLAY_ENABLED (1<<20) |
|
Indicates that texture display is enabled
for map or material in this subtree.
|
#define |
MTL_CLONED (1<<28) |
|
Indicates material or texture was created by
being cloned from another material or texture.
|
#define |
MTL_HW_MAT_PRESENT (1<<29) |
#define |
MTL_HW_MAT_ENABLED (1<<30) |
#define |
MTL_WORK_FLAG (1<<31) |
#define |
MTL_DISPLAY_ENABLE_FLAGS (MTL_TEX_DISPLAY_ENABLED|MTL_SUB_DISPLAY_ENABLED) |
|
Interactive texture display enabled for THIS
mtl base.
|
#define |
MTL_HW_TEX_ENABLED (1<<17) |
|
Indicates that the texture should be part of
the realtime shader.
|
#define |
MTLREQ_2SIDE (1<<0) |
|
The material is 2-sided.
|
#define |
MTLREQ_WIRE (1<<1) |
|
The material is wire frame material.
|
#define |
MTLREQ_WIRE_ABS (1<<2) |
|
Wire frame material, absolute size.
|
#define |
MTLREQ_TRANSP (1<<3) |
|
The material uses transparency.
|
#define |
MTLREQ_UV (1<<4) |
|
The material requires UVW coordinates.
|
#define |
MTLREQ_FACEMAP (1<<5) |
|
The material uses "face map" UV coordinates.
|
#define |
MTLREQ_XYZ (1<<6) |
|
The material requires object XYZ
coordinates.
|
#define |
MTLREQ_OXYZ (1<<7) |
|
The material requires object ORIGINAL XYZ
coordinates.
|
#define |
MTLREQ_BUMPUV (1<<8) |
|
The Material requires UV bump vectors.
|
#define |
MTLREQ_BGCOL (1<<9) |
|
The material requires background color (e.g.
|
#define |
MTLREQ_PHONG (1<<10) |
|
The material requires interpolated normal.
|
#define |
MTLREQ_AUTOREFLECT (1<<11) |
|
The material needs to build auto-reflect
map.
|
#define |
MTLREQ_AUTOMIRROR (1<<12) |
|
The material needs to build auto-mirror map.
|
#define |
MTLREQ_NOATMOS (1<<13) |
|
This is used by the Matte material for
example.
|
#define |
MTLREQ_ADDITIVE_TRANSP (1<<14) |
|
Normally, if this is not specified, the
background color is attenuated.
|
#define |
MTLREQ_VIEW_DEP (1<<15) |
|
Maps or materials which depend on the view
should set this bit in their Requirements() method.
|
#define |
MTLREQ_UV2 (1<<16) |
|
The material requires second uv channel
values (vertex colors).
|
#define |
MTLREQ_BUMPUV2 (1<<17) |
|
The material requires second uv channel bump
vectors.
|
#define |
MTLREQ_PREPRO (1<<18) |
|
Pre-processing.
|
#define |
MTLREQ_DONTMERGE_FRAGMENTS (1<<19) |
|
No longer used.
|
#define |
MTLREQ_DISPLACEMAP (1<<20) |
|
Material has a Displacement map channel.
|
#define |
MTLREQ_SUPERSAMPLE (1<<21) |
|
This tells the scanline renderer that you
want super sampling - the Standard material uses this.
|
#define |
MTLREQ_WORLDCOORDS (1<<22) |
|
This flag is set by UVGen and XYZGen when world coordinates are
involved.
|
#define |
MTLREQ_TRANSP_IN_VP (1<<23) |
|
This flag should be returned true for any
material that wants to be transparent in the viewport.
|
#define |
MTLREQ_FACETED (1<<24) |
|
The material should be rendered faceted in
the viewports.
|
#define |
MTLREQ_NOEXPOSURE (1<<25) |
|
Do not do the tone-op (ie, for matte/shadow
material, etc)
|
#define |
MTLREQ_SS_GLOBAL (1<<26) |
|
Material requires supersampling but use
global sampler.
|
#define |
MTLREQ_REND1 (1<<28) |
|
USED IN RENDERER.
|
#define |
MTLREQ_REND2 (1<<29) |
|
USED IN RENDERER.
|
#define |
MTLREQ_REND3 (1<<30) |
|
USED IN RENDERER.
|
#define |
MTLREQ_REND4 (1<<31) |
|
USED IN RENDERER.
|
#define |
MAPSLOT_TEXTURE 0 |
|
A slot that holds a texture map.
|
#define |
MAPSLOT_ENVIRON 1 |
|
Generate UVW on-the-fly using view vector,
default to spherical.
|
#define |
MAPSLOT_DISPLACEMENT 2 |
|
Displacement maps: a type of texture map.
|
#define |
MAPSLOT_BACKGROUND 3 |
|
Background maps: generate UVW on-the-fly
using view vector, default to screen.
|
#define |
UVWSRC_EXPLICIT 0 |
#define |
UVWSRC_OBJXYZ 1 |
#define |
UVWSRC_EXPLICIT2 2 |
#define |
UVWSRC_WORLDXYZ 3 |
#define |
UVWSRC_FACEMAP 5 |
#define |
UVWSRC_HWGEN 6 |
#define |
IID_RAYTRACE_MAP 0xff8d87a5 |
#define |
DYN_BOUNCE 1 |
#define |
DYN_STATIC_FRICTION 2 |
#define |
DYN_SLIDING_FRICTION 3 |
#define |
GNORMAL_CLASS_ID Class_ID(0x243e22c6,
0x63f6a014) |
|
Class ID used for the Gnormal and VDM
classes found in maxsdk\samples\materials\NormalBump\normalrender.h
& vdm.h.
|
#define |
VDM_CLASS_ID Class_ID(0x152c55c7,
0x26160e93) |
#define |
STD2_NMAX_TEXMAPS 24 |
#define |
IID_IReshading 0xabe00001 |
#define |
IID_IValidityToken 0xabe00002 |
#define |
ATTACHMAT_IDTOMAT 0 |
#define |
ATTACHMAT_MATTOID 1 |
#define |
ATTACHMAT_NEITHER 2 |
#define |
IID_INewSubMapNotification Interface_ID(0x3fe013b2,
0x31815874) |
#define |
DEFAULT_TEXTURE_MAP_SIZE_INCHES 48.0f |
#define |
DEFAULT_TEXTURE_MAP_SIZE_METERS 1.0f |
Typedefs
|
typedef
Tab< IRenderElement * > |
RenderElementTab |
typedef
Mtl * |
MtlHandle |
typedef
Texmap * |
TexmapHandle |
Enumerations
|
enum |
RefFrame {
REF_CAMERA = 0,
REF_WORLD,
REF_OBJECT } |
enum |
Normal_Block_IDs
{
gnormal_params } |
|
Used for normal and vector displacement map generation.
More...
|
enum |
Normal_Param_IDs
{
gn_mult_spin,
gn_bmult_spin,
gn_map_normal,
gn_map_bump,
gn_map1on,
gn_map2on,
gn_method,
gn_flip_red,
gn_flip_green,
gn_swap_rg
} |
enum |
VDM_Block_IDs
{
vdm_params } |
enum |
VDM_Param_IDs
{
vdm_mult_spin,
vdm_map_vector_enabled,
vdm_map_vector,
vdm_is_hdr,
vdm_method
} |
Functions
|
static
float |
Intens (const
AColor &c) |
static
float |
Intens (const
Color &c) |
CoreExport
ISect * |
GetNewISect
() |
CoreExport
void |
DiscardISect
(ISect *is) |
CoreExport
DADBitmapCarrier * |
GetDADBitmapCarrier
() |
CoreExport
void |
SetLoadingMtlLib
(MtlLib *ml) |
CoreExport
void |
SetLoadingMtlBaseLib
(MtlBaseLib
*ml) |
CoreExport
ClassDesc
* |
GetMtlLibCD
() |
CoreExport
ClassDesc
* |
GetMtlBaseLibCD
() |
CoreExport
UVGen * |
GetNewDefaultUVGen
() |
CoreExport
XYZGen * |
GetNewDefaultXYZGen
() |
CoreExport
TextureOutput
* |
GetNewDefaultTextureOutput
() |
int |
IsMtl
(Animatable *m) |
int |
IsTex
(Animatable *m) |
int |
IsMtlBase
(Animatable *m) |
CoreExport
Mtl * |
CombineMaterials
(Mtl *mat1, Mtl *mat2, int &mat2Offset) |
CoreExport
Mtl * |
FitMaterialToMeshIDs
(Mesh &mesh, Mtl *mat) |
CoreExport
Mtl * |
FitMaterialToShapeIDs
(BezierShape
&shape,
Mtl *mat) |
CoreExport
Mtl * |
FitMaterialToPatchIDs
(PatchMesh
&patch, Mtl *mat) |
CoreExport
Mtl * |
FitMaterialToPolyMeshIDs
(MNMesh &mesh,
Mtl *mat) |
CoreExport
void |
FitMeshIDsToMaterial
(Mesh &mesh, Mtl *mat) |
CoreExport
void |
FitShapeIDsToMaterial
(BezierShape
&shape,
Mtl *mat) |
CoreExport
void |
FitPatchIDsToMaterial
(PatchMesh
&patch, Mtl *mat) |
CoreExport
void |
FitPolyMeshIDsToMaterial
(MNMesh &mesh,
Mtl *mat) |
CoreExport
Mtl * |
CondenseMatAssignments
(Mesh &mesh, Mtl *mat) |
CoreExport
Mtl * |
CondenseMatAssignments
(BezierShape
&shape,
Mtl *mat) |
CoreExport
Mtl * |
CondenseMatAssignments
(PatchMesh
&patch, Mtl *mat) |
CoreExport
Mtl * |
CondenseMatAssignments
(MNMesh &mesh,
Mtl *mat) |
CoreExport
BOOL |
DoAttachMatOptionDialog
(IObjParam *ip,
AttachMatDlgUser *user) |
Variables
|
CoreExport
MCHAR |
TEXMAP_CAT_2D
[] |
CoreExport
MCHAR |
TEXMAP_CAT_3D
[] |
CoreExport
MCHAR |
TEXMAP_CAT_COMP
[] |
CoreExport
MCHAR |
TEXMAP_CAT_COLMOD
[] |
CoreExport
MCHAR |
TEXMAP_CAT_ENV
[] |