#include <imtl.h>
Public Member Functions |
|
virtual int | NChannels ()=0 |
virtual int | NFirstChannel ()=0 |
virtual int | NTextures ()=0 |
virtual Color32 | Channel (int nChan)=0 |
virtual void | SetChannel (int nChan, Color32 c)=0 |
virtual void | AddChannel (Color32 c)=0 |
virtual void | AddColorChannel (RGBA tex)=0 |
virtual void | AddFloatChannel (float f)=0 |
virtual void | AddIntChannel (int i)=0 |
virtual void | AddUnitVecChannel (Point3 v)=0 |
virtual void | AddPoint2Channel (Point2 p)=0 |
virtual void | AddPoint3Channel (Point3 p)=0 |
virtual void | SetColorChannel (int nChan, RGBA tex)=0 |
virtual void | SetFloatChannel (int nChan, float f)=0 |
virtual void | SetIntChannel (int nChan, int i)=0 |
virtual void | SetUnitVecChannel (int nChan, Point3 v)=0 |
virtual void | SetPoint2Channel (int nChan, Point2 p)=0 |
virtual void | SetPoint3Channel (int nChan, Point3 p)=0 |
virtual RGBA | GetColorChannel (int nChan)=0 |
virtual float | GetFloatChannel (int nChan)=0 |
virtual int | GetIntChannel (int nChan)=0 |
virtual Point3 | GetUnitVecChannel (int nChan)=0 |
virtual Point2 | GetPoint2Channel (int nChan)=0 |
virtual Point3 | GetPoint3Channel (int nChan)=0 |
virtual int NChannels | ( | ) | [pure virtual] |
virtual int NFirstChannel | ( | ) | [pure virtual] |
virtual int NTextures | ( | ) | [pure virtual] |
virtual Color32 Channel | ( | int | nChan | ) | [pure virtual] |
virtual void SetChannel | ( | int | nChan, |
Color32 | c | ||
) | [pure virtual] |
virtual void AddChannel | ( | Color32 | c | ) | [pure virtual] |
virtual void AddColorChannel | ( | RGBA | tex | ) | [pure virtual] |
virtual void AddFloatChannel | ( | float | f | ) | [pure virtual] |
virtual void AddIntChannel | ( | int | i | ) | [pure virtual] |
virtual void AddUnitVecChannel | ( | Point3 | v | ) | [pure virtual] |
virtual void AddPoint2Channel | ( | Point2 | p | ) | [pure virtual] |
virtual void AddPoint3Channel | ( | Point3 | p | ) | [pure virtual] |
virtual void SetColorChannel | ( | int | nChan, |
RGBA | tex | ||
) | [pure virtual] |
virtual void SetFloatChannel | ( | int | nChan, |
float | f | ||
) | [pure virtual] |
virtual void SetIntChannel | ( | int | nChan, |
int | i | ||
) | [pure virtual] |
virtual void SetUnitVecChannel | ( | int | nChan, |
Point3 | v | ||
) | [pure virtual] |
virtual void SetPoint2Channel | ( | int | nChan, |
Point2 | p | ||
) | [pure virtual] |
virtual void SetPoint3Channel | ( | int | nChan, |
Point3 | p | ||
) | [pure virtual] |
virtual RGBA GetColorChannel | ( | int | nChan | ) | [pure virtual] |
virtual float GetFloatChannel | ( | int | nChan | ) | [pure virtual] |
virtual int GetIntChannel | ( | int | nChan | ) | [pure virtual] |
virtual Point3 GetUnitVecChannel | ( | int | nChan | ) | [pure virtual] |
virtual Point2 GetPoint2Channel | ( | int | nChan | ) | [pure virtual] |