Defines

Texture Symmetry Flags

Defines

#define  U_WRAP   (1<<0)
  Indicates the texture map is tiled in the U direction.
#define  V_WRAP   (1<<1)
  Indicates the texture map is tiled in the V direction.
#define  U_MIRROR   (1<<2)
  Indicates the texture map is mirrored in the U direction.
#define  V_MIRROR   (1<<3)
  Indicates the texture map is mirrored in the V direction.
#define  UV_NOISE   (1<<4)
#define  UV_NOISE_ANI   (1<<5)

Detailed Description

See also:
Class StdUVGen, Class TexHandleMaker

Define Documentation

#define U_WRAP   (1<<0)

Indicates the texture map is tiled in the U direction.

#define V_WRAP   (1<<1)

Indicates the texture map is tiled in the V direction.

#define U_MIRROR   (1<<2)

Indicates the texture map is mirrored in the U direction.

#define V_MIRROR   (1<<3)

Indicates the texture map is mirrored in the V direction.

#define UV_NOISE   (1<<4)
#define UV_NOISE_ANI   (1<<5)