Files |
|
file | IConversionManager.h [code] |
IGame Coordinate conversion Interfaces. |
|
file | IGame.h [code] |
Main IGame scene access including node and materials. |
|
file | IGameControl.h [code] |
High level access to 3ds Max's controllers, including Biped, constraints and list controllers. |
|
file | IGameError.h [code] |
IGame Error Access. |
|
file | IGameExport.h [code] |
Defines preprocessor switch for IGame.dll and client application. |
|
file | IGameFX.h [code] |
file | IGameMaterial.h [code] |
IGame material and texture Interfaces. |
|
file | IGameModifier.h [code] |
IGame Modifier Interfaces including direct access skin,physique and the morphing based operators. |
|
file | IGameObject.h [code] |
IGame supported Object Interfaces. |
|
file | IGameProperty.h [code] |
IParamBlock and IParamBlock2 property access. |
|
file | IGameRenderedSurface.h [code] |
Access to the main render routines to calculate surface data such as Lighting and color. |
|
file | IGameStd.h [code] |
Main include file for IGame interface. |
|
file | IGameType.h [code] |
IGame data types definition. |
|
file | IXrefManager.h [code] |
XRef interface. |