
Files |
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| file | IConversionManager.h [code] |
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IGame Coordinate conversion Interfaces. |
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| file | IGame.h [code] |
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Main IGame scene access including node and materials. |
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| file | IGameControl.h [code] |
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High level access to 3ds Max's controllers, including Biped, constraints and list controllers. |
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| file | IGameError.h [code] |
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IGame Error Access. |
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| file | IGameExport.h [code] |
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Defines preprocessor switch for IGame.dll and client application. |
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| file | IGameFX.h [code] |
| file | IGameMaterial.h [code] |
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IGame material and texture Interfaces. |
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| file | IGameModifier.h [code] |
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IGame Modifier Interfaces including direct access skin,physique and the morphing based operators. |
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| file | IGameObject.h [code] |
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IGame supported Object Interfaces. |
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| file | IGameProperty.h [code] |
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IParamBlock and IParamBlock2 property access. |
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| file | IGameRenderedSurface.h [code] |
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Access to the main render routines to calculate surface data such as Lighting and color. |
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| file | IGameStd.h [code] |
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Main include file for IGame interface. |
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| file | IGameType.h [code] |
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IGame data types definition. |
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| file | IXrefManager.h [code] |
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XRef interface. |
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