IParamBlock and IParamBlock2 property access. More...
#include "..\maxheap.h"#include "..\strbasic.h"#include "..\maxtypes.h"#include "..\BuildWarnings.h"#include "..\iparamb2Typedefs.h"Go to the source code of this file.
Classes |
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| class | IGameProperty |
| Main property definition. More... |
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| class | PropertyEnum |
| Property Enumeration. More... |
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| class | IPropertyContainer |
| Property container. More... |
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| class | IExportEntity |
| Main property access. More... |
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Enumerations |
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| enum | PropType
{ IGAME_UNKNOWN_PROP, IGAME_FLOAT_PROP, IGAME_POINT3_PROP, IGAME_INT_PROP, IGAME_STRING_PROP, IGAME_POINT4_PROP } |
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Property types. More... |
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IParamBlock and IParamBlock2 property access.
All properties found by IGame are stored as an IGameProperty. This gives developers a unified way of accessing IParamBlock and IParamBlock2 based properties used in 3ds Max
Definition in file IGameProperty.h.
| enum PropType |
Property types.
| IGAME_UNKNOWN_PROP |
Unkown property Type. |
| IGAME_FLOAT_PROP |
Property of Type float. |
| IGAME_POINT3_PROP |
Property of Type Point3. |
| IGAME_INT_PROP |
Property of Type int. |
| IGAME_STRING_PROP |
Property of Type MCHAR. |
| IGAME_POINT4_PROP |
Property of Type Point4. |
Definition at line 39 of file IGameProperty.h.