IParamBlock and IParamBlock2 property access. More...
#include "..\maxheap.h"
#include "..\strbasic.h"
#include "..\maxtypes.h"
#include "..\BuildWarnings.h"
#include "..\iparamb2Typedefs.h"
Go to the source code of this file.
Classes |
|
class | IGameProperty |
Main property definition. More... |
|
class | PropertyEnum |
Property Enumeration. More... |
|
class | IPropertyContainer |
Property container. More... |
|
class | IExportEntity |
Main property access. More... |
|
Enumerations |
|
enum | PropType
{ IGAME_UNKNOWN_PROP, IGAME_FLOAT_PROP, IGAME_POINT3_PROP, IGAME_INT_PROP, IGAME_STRING_PROP, IGAME_POINT4_PROP } |
Property types. More... |
IParamBlock and IParamBlock2 property access.
All properties found by IGame are stored as an IGameProperty. This gives developers a unified way of accessing IParamBlock and IParamBlock2 based properties used in 3ds Max
Definition in file IGameProperty.h.
enum PropType |
Property types.
IGAME_UNKNOWN_PROP |
Unkown property Type. |
IGAME_FLOAT_PROP |
Property of Type float. |
IGAME_POINT3_PROP |
Property of Type Point3. |
IGAME_INT_PROP |
Property of Type int. |
IGAME_STRING_PROP |
Property of Type MCHAR. |
IGAME_POINT4_PROP |
Property of Type Point4. |
Definition at line 39 of file IGameProperty.h.