Using the Node Bin
 
 
 

The node bin contains all of the objects that you can add to your scene. The node bin also contains an image node that displays a proxy of the currently selected media. Click and drag within the node bin rows to scroll through all available nodes.

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To add a node:

  1. Do one of the following:
    • Drag the selected node from the node bin and place it in the schematic. If the node is an image type node, an axis and an image are created and linked together.
    • Drag the node from the node bin and place it where you want it in Result view. For example, as you drag a Light node into Result view, it becomes active, so you can see its effect on the scene before placing it exactly where you want.
    • Double-click a node. The node appears next to the last added object. You do not need to be in Schematic view to add a node in this manner.

      You can choose from the following node types.

    Select: To add:
    Axis An axis. See Accessing the Axis Menu.
    Shadow A shadow to the selected surface. See Adding Shadows.
    Front Source A front source node. See Action: Sources.
    Matte Source A matte source node. See Action: Sources.
    Light A light source. See Adding a Light Source.
    Camera Another camera to the scene. See Adding a Camera.
    3D Text 3D text. See Changing 3D Text Properties.
    Particle Generator A particle generator. See Generating Particles.
    Particle Animator A particle manipulator (referred to as a particle animator in the schematic). See Manipulating Particles.
    Particle Bouncer A particle bouncer. See Bouncing Particles.
    Presets A preset, by opening the Presets file browser. See Using Particle Presets and Using 3D Text Presets.
    Deform A deformation mesh to a selected image or 3D model. See Deforming Models and Surfaces.
    Import A 3D model. See Importing 3D Models.
    3D Path An spline-based animatable 3D path. See Adding a 3D Path Node.
    Texture A texture to the selected geometry or particle generator. See Adding Textures.
    Projector A projected clip to the scene. See Projecting Textures.
    Image (proxy) An image (with axis) to the scene. You can change the surface type of the image. See Changing the Shape of a Surface.
    Bilinear A surface with four corners joined using linear interpolation. See Adding Surfaces.
    Bicubic A surface with four corners joined using bicubic Bezier interpolation. See Adding Surfaces.
    Extended Bicubic A surface with four corners joined using bicubic Bezier interpolation. You can subdivide Extended Bicubic surfaces to obtain additional tangents. See Warping an Extended Bicubic Surface.
    DVE Object A DVE Layer Object to emulate the axis and surface structure of DVE clip layers. See Adding a DVE Layer Object.
    Displace Map A displace object and parent axis to the scene. See Adding a Displacement Map.
    Normal Map A normal object and parent axis to the scene. See Adding a Normal Map.
TipFrom the node bin, swipe down to display the small schematic. You can use the small schematic as a viewing aid instead of using the larger schematic in the image window. The small schematic displays the same view as the schematic. When you move, pan, and frame nodes in the small schematic, the larger schematic is updated as well.