In order to fulfill the
template you’ve assigned, you need to publish the attributes outlined
by the template. Since this template has a binding set which you
created earlier (see,
Creating a binding set),
you can choose to autobind this asset. Autobinding an asset automatically
publishes the ncessary attributes based on the template’s binding
To autobind an asset
- In the Asset Editor,
select Template > Autobind Asset.
You may lose control
of Maya for a few moments as it processes the template’s binding
- View > Mode >
The right panel is split
into a number of sections.
The majority of the attribute
icons in the police_car_AST section turn green. This signifies that
they have been bound to identical published names that were found
in the template.
However, there are a
set of published names without icons next to them. These represent
published names that the template expected, but couldn’t find. You
need to publish these attributes manually.