Creating a binding set
 
 
 

To ensure that future assets fulfill this template, you can create a binding set. A binding set is a mapping of published names to the internal attributes they represent, and are necessary for performing an Autobind operation.

To create a binding set

  1. In the Asset Editor, select Template > Create Binding Set.

    Maya adds a binding set to the template.

You can now close the Asset Editor and save your file.