In order for your asset
to be considered valid, every published name in the police_car_AST
section must be bound to an attribute of the police car.
Currently, the door attributes
are not bound because their internal node names are different (on
the fire truck they are called Cab_door, while in the police car
they are simply called Door), so the template is invalid. To fulfill this
template, you must bind them manually.
To bind the doors
- In the left panel of the Asset
Editor, click the square expand icon ( ) next to
police_car_AST and again next to Doors_GRP.
The contents of the asset
- Click the circular expand icon ( ) next
A list of the node’s
If you do not see
the circular expand icons (
sure that Display > Attributes (Channels)
turned on in the Asset Editor
- Scroll down and select the Door
- In the right panel, click the bind icon
( ) next
A small green icon appears
next to the published name indicating that it is now bound and the
bind icon changes to an unbind icon. The name of the attribute it
is bound to appears on the right side of the bind icon.
NoteBinding an attribute
automatically publishes it to your asset.
- Repeat steps 2-4 for the other doors,
binding them to the appropriate published names in the right panel.
When you are finished
all the icons in the police_car_AST section should be green. Your
template is now valid.