Opacity
 
 
 
Command entry: Material Editor Standard materialBasic Parameters rollout for the Anisotropic, Blinn, Metal, Multi-Layer, Oren-Nayar-Blinn, or Phong shader Opacity group (unlabeled)

Opacity controls whether a material is opaque, transparent, or translucent. (A more physically accurate way to generate translucency is to use the Translucent shader.)

Controlling opacity using the Opacity setting (left) or an opacity map (right).

Procedures

To reduce a material's opacity:

Interface

Opacity

Sets the opacity/transparency of the material as a percentage. The effect is best previewed against a pattern background in the sample slot. You can control opacity falloff in the Extended Parameters.

Click the map button to assign an Opacity map. This button is a shortcut: You can also assign an Opacity map on the Maps rollout.