Specular Color Map
 
 
 
Command entry: Material Editor Standard material Maps rollout Specular button
Command entry: Material Editor Raytrace material Maps rollout Spec. Color button
Command entry: Material Editor Arch & Design material General Maps rollout Main Maps group Reflection Color button
Command entry: Material Editor Other materials that have a Specular Color component

You can use a bitmap file or procedural map to apply an image to the material's specular color component. The map's image appears only in the specular highlight areas.

Using a map to define the specular highlight

When the Amount value on the Maps rollout is 100, all specular color is provided by the map.

Use Specular maps primarily for special effects such as placing an image in a reflection. The important thing to remember is that, unlike Specular Level or Glossiness maps, which alter the intensity and location of specular highlights, the Specular map alters the color of specular highlights.

Procedures

To map the specular color:

  1. Click the map button for Specular Color.

    3ds Max opens the Material/Map Browser.

  2. Choose from the list of map types, and then click OK.

    (If you choose Bitmap as the map type, 3ds Max opens a file dialog that lets you choose the image file.)

  3. Use the map controls to set up the map.

Alternatively, you can use the Slate Material Editor to wire a map node to the Specular Color component.