Public Member Functions | Public Attributes | Static Public Attributes | Friends

MFloatVector Class Reference

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Detailed Description

A vector math class for vectors of floats.

This class provides access to Maya's internal vector math library allowing vectors to be handled easily, and in a manner compatible with internal Maya data structures.

All methods that query the vector are threadsafe, all methods that modify the vector are not threadsafe.

Examples:

anisotropicShader.cpp, backfillShader.cpp, blindDataShader.cpp, brickShader.cpp, cellShader.cpp, cgfxShaderNode.cpp, checkerShader.cpp, clearcoat.cpp, compositingShader.cpp, contrastShader.cpp, cvColorShader.cpp, depthShader.cpp, displacementShader.cpp, dynExprField.cpp, flameShader.cpp, gammaShader.cpp, geomShader.cpp, GLSLShaderNode.cpp, hwColorPerVertexShader.cpp, hwDecalBumpShader_NV20.cpp, hwPhongShader.cpp, hwPhongShader.h, hwReflectBumpShader_NV20.cpp, hwRefractReflectShader_NV20.cpp, hwToonShader_NV20.cpp, hwUnlitShader.cpp, interpShader.cpp, intersectCmd.cpp, lambertShader.cpp, lavaShader.cpp, lightShader.cpp, meshOpFtyAction.cpp, mixtureShader.cpp, noiseShader.cpp, objExport.cpp, phongShader.cpp, polyModifierCmd.cpp, polyModifierCmd.h, sampleCmd.cpp, sampleParticles.cpp, shadowMatteShader.cpp, shiftNode.cpp, slopeShaderNode.cpp, solidCheckerShader.cpp, and volumeShader.cpp.

#include <MFloatVector.h>

List of all members.

Public Member Functions

  MFloatVector ()
  The default class constructor.
  MFloatVector (const MFloatPoint &)
  Class constructor.
  MFloatVector (const MFloatVector &)
  The copy constructor.
  MFloatVector (const MVector &)
  Class constructor.
  MFloatVector (const MPoint &)
  Class constructor.
  MFloatVector (float xx, float yy, float zz=0.0)
  Class constructor.
  MFloatVector (const float d[3])
  Class constructor.
  ~MFloatVector ()
  Class destructor.
MFloatVector operator= (const MFloatVector &src)
  The assignment operator.
float  operator() (unsigned int i) const
  The index operator.
float  operator[] (unsigned int i) const
  The index operator.
MFloatVector  operator^ (const MFloatVector &right) const
  The cross product operator.
MFloatVector operator/= (float scalar)
  The in place division operator.
MFloatVector  operator/ (float scalar) const
  The division operator.
MFloatVector operator*= (float scalar)
  The in place multiplication operator.
MFloatVector  operator* (float scalar) const
  The multiplication operator.
MFloatVector  operator+ (const MFloatVector &other) const
  The vector addition operator.
MFloatVector operator+= (const MFloatVector &other)
  The in place vector addition operator.
MFloatVector  operator- () const
  The unary minus operator.
MFloatVector  operator- (const MFloatVector &other) const
  The vector subtraction operator.
MFloatVector operator-= (const MFloatVector &other)
  The in place vector subtraction operator.
MFloatVector  operator* (const MFloatMatrix &) const
  The matrix multiplication operator.
MFloatVector operator*= (const MFloatMatrix &)
  The in place matrix multiplication operator.
float  operator* (const MFloatVector &other) const
  The dot product operator.
bool  operator!= (const MFloatVector &other) const
  The vector inequality operator.
bool  operator== (const MFloatVector &other) const
  The vector equality operator.
MStatus  get (float[3]) const
  Extracts the x, y, and z components of the vector and places them in elements 0, 1, and 2 of the float array passed.
float  length () const
MFloatVector  normal () const
  Computes a unit vector aligned to the vector.
MStatus  normalize ()
  Performs an in place normalization of the vector.
float  angle (const MFloatVector &other) const
  Returns the angle in radians between the vector and the one passed as an argument.
bool  isEquivalent (const MFloatVector &other, float tolerance=MFloatVector_kTol) const
  Returns true if the vector and the one passed as an argument are equal to each other within the specified tolerance.
bool  isParallel (const MFloatVector &other, float tolerance=MFloatVector_kTol) const
  Returns true if the current vector and the one passed as an argument are parallel to each other within the specified tolerance.
float &  operator() (unsigned int i)
  NO SCRIPT SUPPORT.
float &  operator[] (unsigned int i)
  NO SCRIPT SUPPORT.
MFloatVector  transformAsNormal (const MFloatMatrix &matrix) const
  NO SCRIPT SUPPORT.

Public Attributes

float  x
  The x component of the vector.
float  y
  The y component of the vector.
float  z
  The z component of the vector.

Static Public Attributes

static const MFloatVector  zero
  The null vector.
static const MFloatVector  one
  The vector <1.0,1.0,1.0>
static const MFloatVector  xAxis
  Unit vector in the positive x direction.
static const MFloatVector  yAxis
  Unit vector in the positive y direction.
static const MFloatVector  zAxis
  Unit vector in the positive z direction.
static const MFloatVector  xNegAxis
  Unit vector in the negative z direction.
static const MFloatVector  yNegAxis
  Unit vector in the negative z direction.
static const MFloatVector  zNegAxis
  Unit vector in the negative z direction.

Friends

OPENMAYA_EXPORT MFloatVector  operator* (int, const MFloatVector &)
  NO SCRIPT SUPPORT.
OPENMAYA_EXPORT MFloatVector  operator* (short, const MFloatVector &)
  NO SCRIPT SUPPORT.
OPENMAYA_EXPORT MFloatVector  operator* (unsigned int, const MFloatVector &)
  NO SCRIPT SUPPORT.
OPENMAYA_EXPORT MFloatVector  operator* (unsigned short, const MFloatVector &)
  NO SCRIPT SUPPORT.
OPENMAYA_EXPORT MFloatVector  operator* (float, const MFloatVector &)
  NO SCRIPT SUPPORT.
OPENMAYA_EXPORT MFloatVector  operator* (double, const MFloatVector &)
  NO SCRIPT SUPPORT.
OPENMAYA_EXPORT MFloatVector  operator* (const MFloatMatrix &, const MFloatVector &)
  NO SCRIPT SUPPORT.
OPENMAYA_EXPORT std::ostream &  operator<< (std::ostream &os, const MFloatVector &v)
  NO SCRIPT SUPPORT.

Constructor & Destructor Documentation

MFloatVector ( ) [inline]

The default class constructor.

Creates a null vector.

MFloatVector ( const MFloatPoint src )

Class constructor.

Create a new vector and initialize it to the same x, y, z values as the given point.

Parameters:
[in] src the vector object to copy
MFloatVector ( const MFloatVector src ) [inline]

The copy constructor.

Create a new vector and initialize it to the same values as the given vector.

Parameters:
[in] src the vector object to copy
MFloatVector ( const MVector src )

Class constructor.

Create a new vector and initialize it to the same values as the given vector.

Parameters:
[in] src the vector object to copy
MFloatVector ( const MPoint src )

Class constructor.

Create a new vector and initialize it to the same x, y, z values as the given point.

Parameters:
[in] src the point object to copy
MFloatVector ( float  xx,
float  yy,
float  zz = 0.0 
) [inline]

Class constructor.

Initializes the vector with the explicit x, y and z values provided as arguments.

Parameters:
[in] xx the x component of the vector
[in] yy the y component of the vector
[in] zz the z component of the vector. Defaults to 0.0.
MFloatVector ( const float  d[3] ) [inline]

Class constructor.

Initializes the vector with the explicit x, y and z values provided in the given float array.

Parameters:
[in] d the 3 element array containing the initial x, y, and z values.

Member Function Documentation

MFloatVector & operator= ( const MFloatVector src ) [inline]

The assignment operator.

Allows assignment between MFloatVectors.

Parameters:
[in] src The vector to copy from.
Returns:
A reference to the assigned vector.
float operator() ( unsigned int  i ) const [inline]

The index operator.

If its argument is 0 it will return the x component of the vector. If its argument is 1 it will return the y component of the vector. Otherwise it will return the z component of the vector.

Parameters:
[in] i Value indicating which component to return.
Returns:
The vector component.
float operator[] ( unsigned int  i ) const [inline]

The index operator.

If its argument is 0 it will return the x component of the vector. If its argument is 1 it will return the y component of the vector. Otherwise it will return the z component of the vector.

Parameters:
[in] i Value indicating which component to return.
Returns:
The vector component.
MFloatVector operator^ ( const MFloatVector right ) const [inline]

The cross product operator.

Parameters:
[in] right Vector to take the cross product with.
Returns:
The cross product result.
MFloatVector & operator/= ( float  scalar ) [inline]

The in place division operator.

Parameters:
[in] scalar Division factor.
Returns:
A reference to the scaled vector.
MFloatVector operator/ ( float  scalar ) const [inline]

The division operator.

Parameters:
[in] scalar Division factor.
Returns:
The scaled vector.
MFloatVector & operator*= ( float  scalar ) [inline]

The in place multiplication operator.

Parameters:
[in] scalar Scale factor.
Returns:
A reference to the scaled vector.
MFloatVector operator* ( float  scalar ) const [inline]

The multiplication operator.

Parameters:
[in] scalar Scale factor.
Returns:
The scaled vector.
MFloatVector operator+ ( const MFloatVector other ) const [inline]

The vector addition operator.

Parameters:
[in] other Vector to add.
Returns:
The resulting vector.
MFloatVector & operator+= ( const MFloatVector other ) [inline]

The in place vector addition operator.

Parameters:
[in] other Vector to add.
Returns:
A reference to the resulting vector.
MFloatVector operator- ( ) const [inline]

The unary minus operator.

Negates the value of each of the x, y, and z components of the vector.

Returns:
The resulting vector.
MFloatVector operator- ( const MFloatVector other ) const [inline]

The vector subtraction operator.

Parameters:
[in] other Vector to substract.
Returns:
The resulting vector.
MFloatVector & operator-= ( const MFloatVector other ) [inline]

The in place vector subtraction operator.

Parameters:
[in] other Vector to substract.
Returns:
A reference to the resulting vector.
float operator* ( const MFloatVector right ) const [inline]

The dot product operator.

Parameters:
[in] right Vector take the dot product with.
Returns:
Dot product value.
bool operator!= ( const MFloatVector other ) const [inline]

The vector inequality operator.

This returns false if all three of the x, y, and z components are identical.

Parameters:
[in] other Vector to compare against.
Returns:
Bool false if the vectors are identical and true otherwise.
bool operator== ( const MFloatVector other ) const [inline]

The vector equality operator.

This returns true if all three of the x, y, and z components are identical.

Parameters:
[in] other Vector to compare against.
Returns:
Bool true if the vectors are identical and false otherwise.
MStatus get ( float  d[3] ) const [inline]

Extracts the x, y, and z components of the vector and places them in elements 0, 1, and 2 of the float array passed.

Parameters:
[out] d The array of 3 floats into which the results are placed.
Returns:
MS::kSuccess if d is a non-zero pointer and MS::kFailure otherwise.
float length ( ) const [inline]
Returns:
The length of the vector.
MFloatVector normal ( ) const [inline]

Computes a unit vector aligned to the vector.

Returns:
The unit vector.
Examples:
sampleParticles.cpp.
MStatus normalize ( ) [inline]

Performs an in place normalization of the vector.

Returns:
Always returns MS::kSuccess.
Examples:
anisotropicShader.cpp, backfillShader.cpp, interpShader.cpp, phongShader.cpp, and slopeShaderNode.cpp.
float angle ( const MFloatVector other ) const

Returns the angle in radians between the vector and the one passed as an argument.

Parameters:
[in] other the vector from which to compute the angle.
Returns:
The angle in radians
bool isEquivalent ( const MFloatVector other,
float  tol = MFloatVector_kTol 
) const

Returns true if the vector and the one passed as an argument are equal to each other within the specified tolerance.

Parameters:
[in] other the vector to compare to
[in] tol the tolerance to use during the comparison
Returns:
true if the vectors are equivalent and false otherwise
bool isParallel ( const MFloatVector other,
float  tol = MFloatVector_kTol 
) const

Returns true if the current vector and the one passed as an argument are parallel to each other within the specified tolerance.

Parameters:
[in] other the vector to compare to
[in] tol the tolerance to use during the comparison
Returns:
true if the vectors are parallel and false otherwise
float & operator() ( unsigned int  i ) [inline]

NO SCRIPT SUPPORT.

The index operator.

If its argument is 0 it will return the x component of the vector. If its argument is 1 it will return the y component of the vector. Otherwise it will return the z component of the vector.

Parameters:
[in] i Value indicating which component to return.
Returns:
Reference to the vector component.
float & operator[] ( unsigned int  i ) [inline]

NO SCRIPT SUPPORT.

The index operator.

If its argument is 0 it will return the x component of the vector. If its argument is 1 it will return the y component of the vector. Otherwise it will return the z component of the vector.

Parameters:
[in] i Value indicating which component to return.
Returns:
Reference to the vector component.
MFloatVector transformAsNormal ( const MFloatMatrix matrix ) const

NO SCRIPT SUPPORT.

This method treats the vector as a normal vector and returns a transformed copy of the vector.

Normal vectors are not transformed in the same way as position vectors or points. If this vector is treated as a normal vector then it needs to be transformed by post multiplying it by the inverse tanspose of the transformation matrix. This method will apply the proper transformation to the vector as if it were a normal.

Parameters:
[in] matrix the transformation matrix
Returns:
The resulting transformed vector

Friends And Related Function Documentation

OPENMAYA_EXPORT MFloatVector operator* ( int  scalar,
const MFloatVector other 
) [friend]

NO SCRIPT SUPPORT.

Parameters:
[in] scalar multiplication factor.
[in] other Vector to scale.
Returns:
Scaled vector.
OPENMAYA_EXPORT MFloatVector operator* ( short  scalar,
const MFloatVector other 
) [friend]

NO SCRIPT SUPPORT.

Parameters:
[in] scalar multiplication factor.
[in] other Vector to scale.
Returns:
Scaled vector.
OPENMAYA_EXPORT MFloatVector operator* ( unsigned int  scalar,
const MFloatVector other 
) [friend]

NO SCRIPT SUPPORT.

Parameters:
[in] scalar multiplication factor.
[in] other Vector to scale.
Returns:
Scaled vector.
OPENMAYA_EXPORT MFloatVector operator* ( unsigned short  scalar,
const MFloatVector other 
) [friend]

NO SCRIPT SUPPORT.

Parameters:
[in] scalar multiplication factor.
[in] other Vector to scale.
Returns:
Scaled vector.
OPENMAYA_EXPORT MFloatVector operator* ( float  scalar,
const MFloatVector other 
) [friend]

NO SCRIPT SUPPORT.

Parameters:
[in] scalar multiplication factor.
[in] other Vector to scale.
Returns:
Scaled vector.
OPENMAYA_EXPORT MFloatVector operator* ( double  scalar,
const MFloatVector other 
) [friend]

NO SCRIPT SUPPORT.

Parameters:
[in] scalar multiplication factor.
[in] other Vector to scale.
Returns:
Scaled vector.
OPENMAYA_EXPORT MFloatVector operator* ( const MFloatMatrix left,
const MFloatVector right 
) [friend]

NO SCRIPT SUPPORT.

Parameters:
[in] left the matrix on the left
[in] right the matrix on the right
Returns:
The MFloatVector resulting from the multiplication
OPENMAYA_EXPORT std::ostream& operator<< ( std::ostream &  os,
const MFloatVector v 
) [friend]

NO SCRIPT SUPPORT.

The format used is [x, y, z].

Parameters:
[in] os the ostream to print to
[in] v the MFloatVector whose value is to be printed
Returns:
The ostream reference, s, provided as the first parameter.

MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector
MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector MFloatVector