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This node creates a polygonal sphere according to the radius, and number of subdivisions in X and Y. UVs on the sphere are created if the texture attribute is true.

Node nameParentsClassificationMFn typeCompatible function sets

Related nodes

polyCreator, polyCreateFace, polyPrimitive, polyTorus, polyPlane, polyCube, polyCone, polyCylinder, polyUnite, polyBoolOp, polyBlindData, mesh

Attributes (5)

createUVs, radius, subdivisionsAxis, subdivisionsHeight, texture

Long name (short name)TypeDefaultFlags
radius (r) distance (double)1.0cmoutputinputconnectablestorablekeyable
Radius of the sphere.
subdivisionsAxis (sa) integer20outputinputconnectablestorablekeyable
Subdivisions around the axis.
subdivisionsHeight (sh) integer20outputinputconnectablestorablekeyable
Subdivisions along the height of the sphere.
texture (tx) enum1outputinputconnectablestorable
What texture mechanism to be applied 0=No textures; 1=Piched; 2=SawTooth This is an old attribute. This is unsupported and would be removed in a future release.
createUVs (cuv) enum2outputinputconnectablestorable
Create UVs or not. 0=No UVs; 1=Piched; 2=SawTooth