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Create a new polygonal object with the specified face. The face will be automatically closed. The vertex array (vertices) must have at least 3 points.

Node nameParentsClassificationMFn typeCompatible function sets

Related nodes

polyCreator, polyPrimitive, polyTorus, polyPlane, polyCube, polyCone, polySphere, polyCylinder, polyUnite, polyBoolOp, polyBlindData, mesh

Attributes (8)

loop, subdivision, texture, uvSetName, vertices, vtxx, vtxy, vtxz

Long name (short name)TypeDefaultFlags
vertices (v) float3arrayoutputinputconnectablestorable
Array of vertices for the new object.
vtxx (vx) distance (float)0.0cmoutputinputconnectablekeyable
New vertex x coord
vtxy (vy) distance (float)0.0cmoutputinputconnectablekeyable
New vertex y coord
vtxz (vz) distance (float)0.0cmoutputinputconnectablekeyable
New vertex z coord
loop (l) integer0arrayoutputinputconnectablestorable
Array of loop sizes (number of points for each loop)
subdivision (s) integer1outputinputconnectablestorablekeyable
Number of subdivisions for each edge.
texture (tx) enum0outputinputconnectablestorable
What texture mechanism to be applied 0=No textures, 1=Normalized, Undistorted textures 2=Unitized textures
uvSetName (uvs) stringNULLoutputinputconnectablestorablekeyable
The name of the map set to work on