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Creates a polygonal torus accordingly to the radius, the section radius, the twist angle, and the number of subdivisions in X and Y. UVs are created on the torus if the texture attribute is true.

Node nameParentsClassificationMFn typeCompatible function sets

Related nodes

polyCreator, polyCreateFace, polyPrimitive, polyPlane, polyCube, polyCone, polySphere, polyCylinder, polyUnite, polyBoolOp, polyBlindData, mesh

Attributes (8)

createUVs, radius, reverseTexture, sectionRadius, subdivisionsAxis, subdivisionsHeight, texture, twist

Long name (short name)TypeDefaultFlags
radius (r) distance (double)1.0cmoutputinputconnectablestorablekeyable
Radius of the torus.
sectionRadius (sr) distance (double)0.50cmoutputinputconnectablestorablekeyable
Section of the torus.
twist (tw) angle (double)0.0degoutputinputconnectablestorablekeyable
Twist angle of the torus.
subdivisionsAxis (sa) integer20outputinputconnectablestorablekeyable
Subdivisions about the vertical axis.
subdivisionsHeight (sh) integer20outputinputconnectablestorablekeyable
Subdivisions along the height.
texture (tx) booltrueoutputinputconnectablestorable
Apply texture or not. this is an old attribute. This is unsupported and would be removed in a future release.
createUVs (cuv) booltrueoutputinputconnectablestorable
Create UVs or not.
reverseTexture (rtx) boolfalseoutputinputstorablehidden
Genereate reversed UVs. Value is set to true on pre-3.0 nodes, to ensure backward file compatibility.