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Splits polygon edges according to the selected components. The selected components are gathered into connected 'paths' that define continuous splits. Mixed components (vertices, edges and faces) can be used at once. The connection rules are: * Edges can connect to other edges in the same face or to vertices in the same face (that are not in the edge itself) or to faces connected to other edges in the same face. * Vertices can connect to edges (as above) or to vertices in the same face (that are not joined to the first vertex by an edge) or to faces adjacent to a face that uses the vertex (except those that also use the vertex). * Faces can connect to vertices or edges (as above) or to adjacent faces.

Node nameParentsClassificationMFn typeCompatible function sets

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (2)

adjustEdgeFlow, insertWithEdgeFlow

Long name (short name)TypeDefaultFlags
insertWithEdgeFlow (ief) boolfalseoutputinputconnectablestorablekeyable
True to enable edge flow. Otherwise, the edge flow is disabled.
adjustEdgeFlow (aef) float1.0foutputinputconnectablestorablekeyable
The weight value of the edge vertices to be positioned.