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Controls the normal orientation of the object. The normal computation is done according to one of five modes:

Node nameParentsClassificationMFn typeCompatible function sets
polyNormalpolyModifiergeometrykPolyNormalkBase
kNamedObject
kDependencyNode
kMidModifier
kPolyNormal

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (2)

normalMode, userNormalMode

Long name (short name)TypeDefaultFlags
normalMode (nm) enum0outputinputconnectablestorablekeyable
Normal mode : 0=reverse, 1=propagate, 2=conform, 3=reverseAndCut, 4=reverseAndPropagate
userNormalMode (unm) booltrueoutputinputconnectablestorable
Determines if user normals needs to be reversed as well.