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Sews two border edges together. Both edges must belong to the same object, and orientations must match (i.e. normals of corresponding faces must point in the same direction).

The new edge is located either on the first, second, or between both edges, depending on the mode.

Node nameParentsClassificationMFn typeCompatible function sets

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (4)

firstEdge, mergeMode, mergeTexture, secondEdge

Long name (short name)TypeDefaultFlags
mergeMode (mm) enum1outputinputconnectablestorablekeyable
Merge mode : 0=first, 1=halfway between both edges, 2=second.
firstEdge (fe) integer-1outputinputconnectablestorable
First edge to merge. Invalid default value to force the value to be set.
secondEdge (se) integer-1outputinputconnectablestorable
Second edge to merge. Invalid default value to force the value to be set.
mergeTexture (mt) boolfalseoutputinputconnectablestorablekeyable
Boolean which is used to decide if uv coordinates should be merged or not - along with the geometry.