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Breaks non-triangular faces into triangles.

Triangulation ensures that faces are planar and non-holed. If four or more sided faces are not required, triangulation will ensure model is topologically correct. Among other benefits, this will improve rendering results, particularly when models include non-planar faces.

See the documentation for the parent node polyModifier for more details.

Node nameParentsClassificationMFn typeCompatible function sets
polyTriangulatepolyModifiergeometrykPolyTriangulatekBase
kNamedObject
kDependencyNode
kMidModifier
kPolyTriangulate

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (1)

maya80

Long name (short name)TypeDefaultFlags
maya80 (m80) booltrueoutputinputstorablehidden
Enable Maya 8.0 behaviour. This attribute is not meant to be modified through command line.