Setting the Target for the Player
Setting the Channels for the Target
Setting the Mark In and Mark Out Points for Playback
Setting the Frame Rate for Playback
Setting the Real-Time Playback Preference
Synchronizing or Separating Playback between Views
Setting the Playback Point when the Player Updates
Setting the Resolution for a Player
Setting the Grid in the Player
Setting a Region of Interest (ROI) in the Player
Turning Hardware Rendering On or Off
Setting the Pixel Aspect Ratio of the Player
Displaying Player Option Information in the Player view
Displaying Manipulators in the Player
Applying a LUT or Color Conversion Tool to the Player