Setting the Target for the Player Previous Next Using the Player Controls

Chapter 6, The Player
Setting the Channels for the Target

You can specify the channels you want the Player view or fullscreen Player to display for its target.

Note: You can set the channels for the target in the fullscreen Player only if you entered it through a Player view.

To set the channels for the target:
  1. Do one of the following to display the Player options:

  2. In the Player options, select the Display tab or select View Mode in the menu.

    Show full-size image

  3. Set the channels for the target.

    Select: To display:
    Chns: RGB All channels (RGBA, RGB, or A) contained in the target. For example, if the target is the output of an RGBA composition, it displays RGBA channels. If the target is the output of an RGB composition, it displays RGB channels.
    RGB The red, green, and blue channels.
    RGBA The red, green, blue, and alpha channels.
    A The alpha channel.
    <user-defined> Any combination of RGBA channels. Enter the combination you want as a four-character string in which you specify each channel either as the channel letter (if you want to display it), or as a blank (if you do not want to display it). Position is significant: the first position is R, the second G, the third B, and the fourth A. For example if you wanted to see only the blue and alpha channels, you would enter two spaces or 2 'Ns' followed by BA.


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