You
can set keyframes for any animatable parameter at any time, and
in any order. When you add a keyframe, the interpolation between
the previous and the next keyframe is computed automatically. Setting
a keyframe over another keyframe replaces the old keyframe.You can
set keyframes the following ways:
- The Keyframe button in the Player controls,
which only sets keyframes on marked attributes.
- The Add Keyframe button in the Tool Options.
- The Add Keyframe button in the Animation
Tab.
- The Set Keyframe option list when you
right-click on an attribute's value field in the tool UI or in the
Composition Browser.
- The Set Keyframe hotkey (K).
NoteWhen you use the
K hotkey in the Animation Editor,
keyframes are added as follows:
- If none of the inputs of the selected
node are selected, a keyframe is added at the current viewer's time
for every input in the selected node (as if you selected every input
in the tool).
- If at least one input is selected, keyframes
are set on the selected inputs only.
- Every time a keyframe is set, there is
no check for previous animation on inputs. This means that pressing
the K hotkey will
set keyframes on inputs even if the inputs were not already animated.
- The Set Keyframe for marked attributes
hotkey combination (Shift
+ K).
NoteThe Shift + K hotkey has the same behavior
as the Set Keyframe buttons mentioned above. It will set keyframes
for all the marked attributes of the currently selected tool. The K hotkey, on the other hand, can
only be used in an Animation Editor context.